My, How the Times Have Changed

Posted on February 25th, 2008 @ 7:48 pm Comments

09 / 11 / 2004

Kushet: O
Kushet: , s
Kushet: fucki up
Prime: dude
Prime: wussup
Kushet: HI!!a!!!
Kushet: I dopn’t have the lightls jmemroy of coming here
Kushet: i just got here
Kushet: afte playing smash mele
Kushet: it was great
Kushet: and so i imed you@@
Kushet: FOR THE INW!!
Prime: hehe
Prime: dide
Prime: i haveato psis
Kushet: go for it
Kushet: i gid wihen i got her
Prime: seetrw
Prime: wseet
Kushet: hahaha
Prime: due
Prime: due
Prime: du
Prime: edue
Prime: dued
Prime: du
Prime: edude
Prime: dud
Prime: edu
Prime: dued
Prime: dud
Kushet: hahaha
Kushet: you just makd
Kushet: my things go bind so many times
Kushet: it was inane
Kushet: and you still diont
Kushet: ‘a get ir ght
Kushet: hahaha
Prime: haha
Prime: i couclndt dtype anyrome
Prime: dman  aim
Kushet: ahah
Kushet: ame toas
Kushet: typs= no go
Prime: i was dfjtrying
Prime: to sya
Prime: cive3
Prime: i am
Prime:  pralyhtiong
Kushet: ahald;jf
Kushet: id tryin a  to maply the wlrord o warcrfat
Kushet: not going so ewle
Prime: haa
Prime: i keep losing sititc
Prime: citiess
Kushet: ojas
Kushet: i jtha ttook a bopis ptoo
Prime signed off at 5:11:35 AM.
Prime signed on at 5:12:56 AM.
Kushet: yo signa fof tan then you singed bpack on!
Prime: crazy modme
Kushet: in know athsf ukcing instan!

Dumb

Posted on February 21st, 2008 @ 1:36 am Comments

Prime came up with a variant foosball game tonight. It was called “Fuck John Fest”.

It was dumb.

Prime is dumb and his mother smells of elder-berries.

That will be all.

Kids These Days

Posted on February 16th, 2008 @ 9:07 pm Comments

I find it entertaining that an entire culture now exists inside an electronic and completely fictitious world. This world (of Warcraft) consists of an online community that in most cases will never physically interact with a single person they meet in that realm. This isn’t any small ordeal either with the more popular versions boasting over 8 million players, and that’s just one. The thing that really strikes me is that the people who play these games are willing to spend real-world money in order to obtain fantasy-world money/items/etc. It’s created an entire market on its own, resulting in group forming for the sole purpose of farming in-game materials to then sell for real-world monies. I’m talking actual ‘jobs’ here. Seriously.

I really don’t believe this is an odd blip on the economic radar, but rather a foot-in-the-door to a purely (if not mostly) electronically economic driven society. I can easily see 30 or 40 years from now a large portion of the population putting in a full 8-10 hour day of work, with absolutely no physical pay-off to show for it, other than garnered earnings. This type of setup is already seen readily through one online fantasy-realm known as Second Life. Hell, it’s even being used for a nation to promote itself for potential tourism.

So is this a bad thing; a good thing; an omgwtfbbq thing? I’m not entirely certain. I mean, a few hundred years ago people would scoff at the notion of spending millions of dollars on pieces of paper in a gambling-styled system of betting on what companies may or may not do well in a given period of time.

Perhaps by the time I’m retired and telling my grand-children about the good old days, several of them will have jobs that simply don’t exist in any physical capacity but rather in an entirely virtual market. Most of their lives might be spent interacting with the concept of another human being, through mediums much more advanced than what we have today.

Or we might just get overrun by aliens, or destroyed by nukes, or have our populations decimated by robot-lovers like Johnny Everyteen. Now where’s my copy of Electro Gonorrhea: The Noisy Killer…

DotA Discussion

Posted on February 15th, 2008 @ 8:36 pm Comments

A few of my friends and I sink stupid amounts of time into a custom map for Warcraft 3 epically titled ‘Defense of the Ancients’ (DotA for short). I won’t go into the details of how it works (because I’m very, very lazy) but you can find out just about everything you need to know here and download the map here.

My friends and I differ on what exactly a good overall strategy is during game play (imagine that). I am of the mindset that the best path to victory lies in disrupting your opponents ability to farm gold and gain levels. In order to achieve this I believe it is absolutely necessary to have near constant ganks on one or more of the opposing heroes. The best results will be procured by sending whichever heroes are having the most successful push in their lane over to a struggling lane. Now, after a successful gank, at least one tower should be destroyed. Afterwards the heroes that came in for the gank should return to their original lane to counter-push or continue a push. The heroes in the lane just successfully pushed can then go to help the other lane or setup another gank. Ideally this would work as such: two top lane heroes come down, gank mid, push in first tower and/or second tower, return to top; mid lane heroes then move to bot and gank any heroes down there and push in first and/or second tower then return to mid; bot is then free to setup a gank on mid or top etc.

I really think the easiest and quickest way to discourage and defeat an opponent is to have a near constant gank-fest resulting in at least one tower pushed. The heroes coming in for the gank should be rotated so as to not cripple your own heroes gaining exp.

For those that read, feel free to post your own thoughts on this.

Stuff

Posted on February 11th, 2008 @ 4:50 pm Comments

First and foremost if you haven’t already come across this ingenious website from the maker of xkcd, then click away with a quickness because there are more gems to found there than inside a rich rapper’s mouth.

After realizing we were neglecting a critical aspect of treasure allocation in Descent, the first quest was finally defeated though only marginally. Hopefully there will be time this week to get together and have a go at the next horrific task.

Bowling is mostly going well, although I believe we lost last week with the small possibility that we tied. Horrible STD laden flu styled diseases crippled most of the team for that round.

Being up at the 31st Century Games & Hobbies store has made me start to twitch and itch for some sort of table-top addiction, though I have a horrible history with buying armies and never fully painting/putting them together. A new rule set is fast approaching for Warhammer 40K so I might have to investigate that area again. That, or see if I can’t stir up interest in War Machine again (the only tabletop army I’ve ever had fully painted/put together).

Coffee and I have become close friends. Full Throttle… uhh… It’s not you… it’s me. We’ll still talk every now and again ok?

And let us not forget, ever forget, that the cake is a lie.

./emo

Posted on February 3rd, 2008 @ 3:17 am Comments

I sit here. I think.

A moment passes by and I realize nothing is accomplished but irrelevant thought. No gain.

I pity myself for a while then become frustrated. I get angry and wish I were stronger. I realize I’m not and become trapped in an idiotic cycle of humiliating behavior. I post this for the world to see, sigh and go about my activities.

Only in my head, am I alone.

I am so very tired.

Monopoly’s Illegitimate Grandchild

Posted on February 2nd, 2008 @ 12:59 pm Comments

Recently I decided to fling some good ole green-backs at some cardboard and plastic that oddly resembles a board game. You know, those things generally involving friends, chance and excitement. My eyesight must be failing me however, because Descent enjoys putting out cigarettes against bare flesh, drowning-puppies, and sodomizing any heroes foolishly conceiving masochistic notions of frolicking through its depths.

The game centers around one Game Master (controlling all the dungeon forces) and up to four heroes. Our first round featured me as the GM and two friends taking up the noble (yet ultimately fruitless) cause of the heroes. The board consists of several puzzle-like pieces of varying sizes with grids marked upon them indicating where monsters/heroes can move. Each turn is divided into the three phases first enacted by all the heroes, with the GM going last to finish a given turn. During these phases the heroes can equip items, issue commands, and then move and fight monsters. After they are all finished, the GM can spawn new monsters, replenish his powers and control the monsters currently on the board.

The game comes packaged with several quests that dictate how a given dungeon is setup. Playing several in a row allows the heroes to garner more power over the course of a campaign, giving around 30-40 hours of total game play for a full run through all the pre-packaged quests. Two expansions have already been released as well, adding new heroes/monsters/quests/etc.

Although we’ve yet to even come close to defeating the very first quest (even with a full party of four heroes), I still say the game is a solid 8.5/10